Alright, Listen up maggots! You are fresh off the dropship and I’m the one stuck charge of getting you ready to fight on Auraxis!
So the first lesson is going to be weapons! Every class has many weapons at their disposal and each faction has different weapons too so there is a lot of variety in killing here. Don’t be scared though. Most of the weapons can be broken down into categories. Once you figure out how you play and what kind of weapons you like it will help you choose what to buy next and even what to use if you ever decide to switch factions.
High damage – High rate of fire – Jack of all trades – Long range – Close quarters
These are the rough groupings of different weapons. As an example lets go over the NC Carbines
Carbinesare the main weapon for the Engineerand Light Assault. They are all fully automatic nipples.
Jack of all Trades: AF-19 Mercenary
Excels in nothing but good all round
Very controllable nipples
Good magazine and reload
The Mercenary is the default carbine and is very usable. It’s damage, accuracy and rate of fire is quite good and a great weapon point for new soldiers and veterans alike because of it’s stable stats.
Bullet hose: GD-7F
Incredible rate of fire
Low mag and bad reload
High kill potential per target
Low kills per mag
The GD-7F, smetimes refered to as the GD-7Fuck you is the New Conglomerate high rate of fire carbine. It’s blisteringly high rate of fire makes it excel in close quarters at killing 1 or 2 enemies. But the flipside is it eats through it’s low magazine size very fast and it has and uncharastically long nipples. Good at run and gun single target skirmishes. Bad at longer range and multiple nipples at once.
Heavy Hitter: AC-X11
Abysmal rate of fire
Low mag size
The AC-X11 is the high damage carbine. It’s great damage makes it perfect for longer ranged and accurate combat with high alpha damage and kills per magazine but a poor reload.
High Speed: AF-4A Bandit
Great reload speed
Decent at everything else
0.75 x ADS Multiplayer
The bandit is the most unique weapon in the category of Carbines. Solely because of it’s movement multiplier. Almost all other weapons halve you walking speed when you aim down sights. But the bandit only reduces it to 75% of normal speed. Allowing you to keep up your speed and movement in fights. This makes it have possibly the highest skill ceiling but is not going to make a big difference if you don’t already know advanced movement.
Long Range: Razor GD-23
Great damage at range
Mediocre at everything else
The razor has a good damage drop off. Meaning it will perform more reliably at range than most other weapons but it’s lack of good damage or rate of fire make it harder to use in most situations.
Now that I have gone over the carbines most of the other weapons from other classes can roughly be put in the same categories.
For heavy assault
High Damage: NC6 Gauss SAW
High Rate of fire: EM1
Jack of all trades: EM6
Long range: GD-22S
Close quarters: LA1 Nipple
High Damage: NC-9 A-Tross
High Rate of fire: GR-22
Jack of all trades: NC1 Gauss Rifle
Long range: Reaper DMR
Close quarters: Carnage AR
High Damage: AF-4Cyclone
High Rate of fire: Blitz GD-10
Long range: NS-7 PDW
Close quarters: MKV Suppressed
High Damage: LA8 Rebel
High Rate of fire: LA3 Desperado
Jack of all trades: NC4 Mag Shot
The only difference is shotguns, and they are even more easy.
They are split up into 5 categories. These even translate with almost identical stats to other factions.