This is a run-down of what I did to my own settings (and PC). I was aiming for:
- aiming for minimum 60 FPS (sacrificing eye-candy if necessary)
- with a decent ‘render range’ / view distance
- to still be able to see CLOAKED BLOODY INFILTRATORS when they shimmy up next to me and ask me for the next dance…. (that turned out to be fairly important…)
- not fry my gpu/cpu too hard
You can try starting from Overall Quality: Ultra, and then from Low, to get an idea of what the game looks like, and the difference that makes to the look of the game. Then turn up, or down, the settings accordingly.
I started from Ultra, and tweaked a few things, so I ended up playing with pretty much Ultra Settings after getting a new graphics card (gtx 970), with a couple of settings that hit performance turned off or down:
- Shadow Quality: Medium
- Fog Shadows: Off
- Ambient Occlusion: Off
- Bloom Enabled: Un-Ticked (off)
If you try turning off Shadow Quality / Fog Shadows / Ambient Occlusion / Bloom, and still don’t get the FPS you want, then try:
- Flora Quality: Off
- Particles: Low
Vertical Sync / Smoothing – these are related to screen tearing / capping the frame rate of the game to match your monitor. Or simply to reduce the load on your GPU if you want, I guess. I have heard others say that if turned on, it can introduce a little input lag. I don’t have much experience on this personally.
Texture Quality – unless your GPU is struggling for RAM usage, you can keep this at Ultra. It’s actually more processing to resize the textures from their ‘original’ image. So, if you have plenty of GPU ‘processor power’ left over, AND you run out of RAM (Graphics Card RAM, not the RAM on your motherboard), turn this down & see if it benefits your FPS.
It can cause more work for GPU to ‘resize’ the bitmap if you set it from full quality to e.g. 75% or 50%. Think of resizing .jpegs, .bmp, .png or .tiff files if you’re familiar with Photoshop, GIMP or other image editors.