2 x Vanguard, 2 x Sunderer, 6 Crew (2 x Zeta V Units)
COMBINING 2 ZETA ‘V’ UNITS
The crews are the same, rolling as independent V Units setup to rapidly cover ground & get to the fight ASAP. Can combine fire as & when into a ‘Death Blob’ ™ that melts the enemy’s face off.
CREW – Zeta V Unit, x 2.
3 Engineers with Flak.
1 x Vanguard – MineGuard, Racer, Shield
1 x Max Proxi Rep Sundie with Basi & Walker( *update Nov 2017- Ranger is now far more viable).
GUNNER IS SHARED, using Vanguard top-gun, Basi, or Walker/Ranger as appropriate to immediate threats in the area.
The Gunner, being shared, has a lot to do – and always needs to maintain awareness of threats to use the appropriate weapon – top gun on Vannie, or Walker/Ranger on bus, calling out priority targets as they will often have the best range of view on the basi or walker.
Always rep the AA rep sundie, or you’re a sitting duck & will get roasted by Libs & ESFs. Use it to cock-block enemy when necessary, repping the Vanguard for free.
Follow in the tracks of your Vanguard during transit, and when unsure if Mines ahead – Vannie will save sundie, sundie will then rep vannie.
When engaging enemy, Sundie Driver offset to the left of your Vanguard’s rear so they have freedom to advance/retreat, and gunner can hop out in relative safety straight into the basi/walker gun.
Drop Spitfire turrets all the time to detect C4 Fairies.
Leader Callout: “Diamonds – Zeta V”
Give location to pull from and clear objective for mission.
E.g. “Pull from Tech Plant, Destroy enemy spawns at Matthersons Triumph from the South“