>>>Zeta VW Guide | Armour
Zeta VW Guide | Armour 2017-11-15T23:06:55+00:00

Zeta VW Guide Video (2 x V Formations)

2 x Vanguard, 2 x Sunderer, 6 Crew (2 x Zeta V Units)


The crews are the same, rolling as independent V Units setup to rapidly cover ground & get to the fight ASAP.  Can combine fire as & when into a ‘Death Blob’ ™ that melts the enemy’s face off.

CREW – Zeta V Unit, x 2.

  • 3 Engineers with Flak.  
  • 1 x Vanguard – MineGuard, Racer, Shield
  • 1 x Max Proxi Rep Sundie with Basi & Walker( *update Nov 2017- Ranger is now far more viable).  
  • GUNNER IS SHARED, using Vanguard top-gun, Basi, or Walker/Ranger as appropriate to immediate threats in the area.

The Gunner, being shared, has a lot to do –  and always needs to maintain awareness of threats to use the appropriate weapon – top gun on Vannie, or Walker/Ranger on bus, calling out priority targets as they will often have the best range of view on the basi or walker.

Always rep the AA rep sundie, or you’re a sitting duck & will get roasted by Libs & ESFs.  Use it to cock-block enemy when necessary, repping the Vanguard for free.

Follow in the tracks of your Vanguard during transit, and when unsure if Mines ahead – Vannie will save sundie, sundie will then rep vannie.

When engaging enemy, Sundie Driver offset to the left of your Vanguard’s rear so they have freedom to advance/retreat, and gunner can hop out in relative safety straight into the basi/walker gun.

Drop Spitfire turrets all the time to detect C4 Fairies.


  • Leader Callout: “Diamonds – Zeta V”
  • Give location to pull from and clear objective for mission.
  • E.g. “Pull from Tech Plant, Destroy enemy spawns at Matthersons Triumph from the South
  • Squad Members callout: name and position.
  • E.g. BlueJay: “Vanguard” – DocAmmo – “AA Pulling” – Farfail – “Gunning”.

Job done.

Splitting Enemy Fire, Doubling Yours


  • 3 x Crew – all take Flak Armour
  • Spitfire Turrets
  • Tank mines


  • Mineguard
  • Racer
  • Shield
  • AP
  • Halberd/Enforcer


  • Max Proxi Rep
  • Racer
  • Fire Suppression
  • Basilisk
  • Walker

The key here is that the 2 x Zeta V Units operate independently, combining fire on enemy targets when necessary.

Zeta Unit Vanguard Sunderer VW guide, Planetside 2

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