2 x Vanguard, 2 x Sunderer, 6 Crew (2 x Zeta V Units)
COMBINING 2 ZETA ‘V’ UNITS
The crews are the same, rolling as independent V Units setup to rapidly cover ground & get to the fight ASAP. Can combine fire as & when into a ‘Death Blob’ ™ that melts the enemy’s face off.
CREW – Zeta V Unit, x 2.
3 Engineers with Flak.
1 x Vanguard – MineGuard, Racer, Shield
1 x Max Proxi Rep Sundie with Basi & Walker.
GUNNER IS SHARED, using Vanguard top-gun, Basi, or Walker as appropriate to immediate threats in the area.
The Gunner, being shared, has a lot to do – and always needs to maintain awareness of threats to use the appropriate weapon – top gun on Vannie, or Walker on bus, calling out priority targets as they will often have the best range of view on the basi or walker.
Always rep the AA rep sundie, or you’re a sitting duck & will get roasted by Libs & ESFs. Use it to cock-block enemy when necessary, repping the Vanguard for free.
Follow in the tracks of your Vanguard during transit, and when unsure if Mines ahead – Vannie will save sundie, sundie will then rep vannie.
When engaging enemy, Sundie Driver offset to the left of your Vanguard’s rear so they have freedom to advance/retreat, and gunner can hop out in relative safety straight into the basi/walker gun.
Drop Spitfire turrets all the time to detect C4 Fairies.
Leader Callout: “Diamonds – Zeta V”
Give location to pull from and clear objective for mission.
E.g. “Pull from Tech Plant, Destroy enemy spawns at Matthersons Triumph from the South“